At a public lecture hosted by Melbourne University’s Institute for a Broadband-Enabled Society this evening (which just received Microsoft funding), Microsoft’s Chief Research and Strategy Officer, Craig Mundie gave one of the first public demonstrations of Avatar Kinect after its initial debut at CES 2011.
During his talk on the topic of natural user interfaces called “More Like Us: Computing Transformed”, Craig summarized natural user interfaces as computing without the learning curve. Of course it wouldn’t be a talk about NUIs without mentioning the commercial success that is Kinect.
To help illustrate an example of a more natural telepresence experience for more than two people, Craig demonstrated the upcoming Avatar Kinect service with a staff from the university with a walkthrough of some of the stages and seating set ups as well.
Since it wasn’t final code, a few visual gags (ex. unnatural mouth expressions) got a few laughs, but for the most part it works as advertised.
Looking to the future, Craig suggested one day avatars could be photorealistic but raises questions about whether we would actually want them.
For example, in bandwidth-limited environments like mobile which could one day also have depth sensors built in alongside the camera, charactures present significant advantages as it only requires highly efficient voice and animation data streams.
Finally, Craig anticipates huge uptake of the Kinect Research Development Kit to be released in the “coming months”. Compared to the “Kinect hacks”, Craig comments it abstracts many of the higher level functions into libraries including the array microphone to encourage people to explore the wide applications of the technology. A separate commercial-oriented professional development kit is also on schedule soon after.
Update: Found a video of Craig’s Avatar Kinect demo recorded by Paul Tagell.
Too bad there was no video of it.
They did have a cameraman. I’ll see if I can track down a video of it.
Kinect needs to be decoupled from the Xbox 360 and brought more to Windows.
Thanks for the video!
Thanks for the video. Not looking to the amount of bugs it has, i’m not really sure if I’m even ever going to try this out.
I’m a Kinect user, but this looks just completely booring. Sure it’s great technoligy, but it’s completely useless…
This example tries to put professional people in a conversation like a meeting… But the setup is like that you’re watching yourself. Sure others are on the screen, but the focus is on you.
It would have made more sense if I wasn’t looking at myself but from my eyes. Like when I move my head slightly to the left, I see the people that are sitting more on the left, like that i’m sitting in front of them.
But this is just, wow, we can do southpark without the fun.
Hopefully, game developers come with better stuff later this year….
Thanks for a great summary and photos Long Zheng! I also posted my brief lecture notes and thoughts on the Volkside blog: http://www.volkside.com/2011/03/microsofts-mundie-on-nui-avatar-kinect-surface-telepresence/
It was an interesting technology demo but I am not entirely convinced Avatar Kinect solves all of the practical and social questions around telecasting we had already ten years ago with products like Matrox HeadCasting…
It just looks too cartoony. Like something from the Wii